The Himber wallet is far superior to other change wallets, card boxes etc. The reason being that only items on one side of the wallet change while contents on the opposite panel stay the same, implying that no change was possible.
This is an economy model of the Himber Wallet and is made from imitation leather. It comes to you with instructions for handling the wallet.
We supply you three cards, with the pictures of a pair of Spirit Slates. These cards are chemically treated for the effect. When handled as detailed in the instructions, the writing appears in a prominent white chalk writing. And in moments, the writing vanishes.
The same cards can be used over and over again for 100s of uses. You get three cards for three different predictions, and lots of ideas. This is completely different to anything you have used before - you will be amazed at the way it works.
Imagine sitting at a restaurant table with a group of people, saying, Before you decide it's impossible for words alone to influence your choices, consider why corporations spend 26 billion dollars a year in product and brand advertising.
A friend in the ad business, John Shrell, agreed to share a few insider tips to show how it works, you continue, With the condition that he be allowed to verify my success. So when we finish, we'll have to make a phone call to satisfy him. He owes me lunch at (a local fine restaurant) if I show him I've learned enough. Here's his toll-free number. You write it on a paper napkin of a packet of Sweet'n'Low and toss it on the table in full view.
Nearby items are quickly grouped in the center of the table - a salt shaker, a spoon, a glass, a packet of Equal, a napkin - the normal things found on most restaurant tables. Then you continue, All but one item will be eliminated in the fairest way possible.
Here's how it's done, you explain, Everyone will take turns pulling two items slightly away from the others. One of them will be eliminated and the other will be returned to the center. But first, I'll attempt to influence your decision by using marketing terms. Just keep in mind, the final choice will always be yours.
As each pair of items is selected, you describe them with advertising hyperbole and buzz words, You are deciding between a clean, shiny spoon and a sensible, conventional pepper shaker, or You're evaluating the fragile shaker full of sweet, delicious sugar and a sturdy cup for a man-sized serving of robust coffee.
One by one the participants around the table cull the assortment of items until only one remains, for example, the napkin. I'm surprised, you admit, how dependable certain words are for influencing choices.
But don't take my word for it, you continue, Let's call John to verify. Offer your cell phone to the person holding the number you wrote earlier. Go ahead, make the call. Let John know he owes me lunch. A voice mail message answers the call on John's line, he apologizes for being unavailable to take the call, and asks the caller to leave a 30-second message - especially if the caller is holding the thought of a napkin!
Influence U is small enough for your shirt pocket and always ready to go. All you need is a cell phone (required), a restaurant, coffee shop, or diner - and someone you want to blow away.
No matter which item they choose, John names if specifically! This is not a P.A.T.E.O. force. We'd be ashamed to sell something like that for this price. Influence U is not any other kind of force, either. Period. It's a free selection. John Shrell will name ALMOST ANYTHING normally found on a table at the diner.
For a single person (or when not actually at a restaurant) you could just as easily say, Imagine you've just sat down at a booth in a coffee shop. Let your eyes roam over the things on the table - does the glass have dried water spots on it? Are the fork's tines bent? Is the menu appetizing? Look at other things; the salt shaker, the teaspoon, the napkin... Now, imagine me reaching into your imagination and removing one of the things you've visualized. Which one did I take?
Remember, your 'back story' is that you are going to influence their choice, to an item you already have a wager on.
Comes complete with everything you need to pull off this amazing feat of mentalism!
Another spectator selects a card from the deck, which he is asked to show the rest of the audience. The four jumbo cards are now taken from the spectator holding them, mixed, and placed back out on the stand. The magician claims the spectator will find the duplicate of his selected card. By this time, the spectator and the audience firmly believe the magician has goofed, because the selected card is entirely different from the four jumbo cards the performer had displayed. After some by play, the performer asks the spectator to name his selected card. Pretending to be confused, the performer turns around the four jumbo cards. Each card has now transformed into a quarter of the replica of the selected card. The four quarters when replaced on the stand form a giant replica of the selected card, four times bigger than the normal jumbo card.
The bland description does not do justice to the entertainment value of this effect, which is excellent for any type of audience. Jumbo Giant Prediction comes to you complete and ready to use with all the necessary cards, display stand, other required accessories, and full working instructions. An item that packs flat at the bottom of your suitcase, and provides several minutes of entertainment for a large audience.
You get three window envelopes. On the back of these envelopes are printed spots of different colors, Red, Green and Yellow. Inside each window envelope is a smaller envelope, with a colored dot to match that on the window envelope, and identify it. The inner envelopes are clearly visible at all times through the large windows. The contents of the smaller envelope are under your control. Make items appear, vanish or change.
For example a paper slip placed in the envelope can transform into a currency note. Or a note can be made to vanish, or appear. Use two envelopes, to perform a passe passe effect. Or use all three, for a Just Chance type effect. For example, two spectators place a currency note in two envelopes. You place a piece of blank paper in the third. After a bit of by-play, the spectators open their envelopes, to find half a piece of blank paper each. And your envelope has both the currency bills.
The possibilities of routines with the 3 switching devices are limited by your imagination, though our instructions give you several ideas to start you off. The different colored spots enable you to positively identify each device, for audience participation routines involving two or three envelopes. The props are made in art board (not paper), and screened in brilliant colors, to give you an attractive and utility item for a variety of effects.
Five red plastic caps are on a table. A spectator is instructed to place a small object under any one of the caps after the performer has left the room. The caps can be mixed, or moved, it's up to the spectator. The performer returns. Instantly, he knows which cap contains the object! In it's barest form; it's only a one in five chance. But as we add the smoke, and presentation, the effect soars!
"This is a real fooler!" - Michael Close
"For me, the Killer Red Caps is a trade show stopper that fools the crowd to the point they come back to witness the routine again and again."- Seth Kramer
You show a deck of cards completely, front and back. You also show the Lone Stranger a single card, with a different colored back from the deck. The cards are shuffled and openly spread on the table, allowing a spectator to select any card. When the spectator's card and the odd card are turned face up, they exactly match! The Lone Stranger strikes again!
This is an outstanding Mentalism trick that fools all who see it!
The performer removes from his pocket a small velvet pouch. Explaining that all events in life occur due to some "choice or chance" a demonstration of this phenomenon begins. From the pouch is removed a small "casting ring" as well as three dice. The performer asks the spectator to attempt to cast the dice in the ring. The dice are totaled. Let's say the total is 11 (any number can be arrived at; the dice are not gimmicked in any manner). This, explains the performer, is an example of chance.
Now an example of choice takes place; the spectator is simply asked to select either the number 1, 2, or 3. Let's say 3 is selected. The two numbers selected by choice and chance are added (in this case 11 plus 3, the total is 14). From the pouch a piece of parchment is removed and handed to the spectator to read. It contains information on the 21 cards which make up the Major Arcana of the Tarot. Card number 14 (in this case the card entitled "Temperance") is read aloud to see if its characteristics apply to the spectator!
A packet of Tarot Cards is removed from the pouch. The performer notes that although choice and chance do come into play, the forces of magick can also exert a strong influence. As the cards are spread, only one card is seen to be face down in the middle of the pack. It is turned over and found to be the card number fourteen... TEMPERENCE!
Note: The chosen card is freely selected by the spectator! A different card can be chosen each time with the same amazing results! The chosen card is the only one found reversed in the Tarot pack! The effect resets almost instantly, making it ideal for walk around performers!
Comes complete with casting ring, dice, description parchment, pouch to carry all the props, and the packet of 22 Major Arcana Tarot Cards. These are the "Radiant Rider Waite" cards, exquisitely hand painted to add a touch of beauty and class.
Don't miss out on this impressive and truly baffling illusion!
Casting Ring Diameter Approximately 4 3/4" (12cm)
Tarot Card Dimensions Approximately 4 3/4" x 2 3/4" (12cm x 7cm)
Once done you remove a giant playing card from an envelope. With dramatic flair you turn the card around and there is the spectators card! Along with the other 51 cards that are printed on it (this gets a great laugh).
But wait there's more. Offer to repeat the effect, only this time you take out a marker pen and make a large X on one of the 52 cards. Your spectator is now requested to think of another card and when you turn the giant card around your spectator's choice is the only card with an X on it!
This trick may be instantly repeated if you wish.
A board with four different colored balloons. The performer declares that he has pasted a prediction label on the rear side of the board. After each balloon is burst (freely named by the spectators), the only one that remains matches with the magicians prediction.
Any kind of balloon can be used. Anyway we supply the item along with 20 balloons.
The Recollection Technique - This technique and the Eight Observations that led to its development will change your magic forever! It forms the foundation of all Tony's work, and can be used in the construction of everything from a single effect to an entire performance! With this calculator, you can create many mind-reading effects. You write a prediction. Several spectators are asked to freely write down numbers and to make different kinds of calculations with these figures (multiply, add, deduct, etc.) using the calculator. The final result that they obtain with the calculator will match your prediction! The great thing about the Mental Calculator is that you can use it as a normal calculator. You control the number that you want to force (up to 8 digits), and you can change it every time to suit your needs. Spectators can check the calculator even after you have entered your secret number.
After the stack has been completed, the top and bottom color match your prediction!
Comes complete with gimmick Bicycle Deck and instruction sheet.
Requires no skill! Very easy to do!
To all appearances it is a clear net Shopping Bag. Yet you can use it for some very strong mental effects, or general effects where you need to force an item. Here are just three of the dozens of amazing effects you can perform with this bag.
There are several effects on the market, working on a very clever mechanical lock, where one key from half a dozen or more opens a lock, while the others do not. And the key that unlocks some treasure, (like a hundred buck bill between two plates, or a bar of gold in a clear chest) is the last one the performer gets, after the audience has had a free pick of all the others. (We make a model of the mechanical lock, advertised as Kontrol Key!) You can easily duplicate this effect with the Force Shopping bag, using a genuine lock, and several similar keys tied to ribbons or large key tags, only one of which will open the lock.
With each bag you get a 12 page instruction manuscript that gives you the basic handling techniques, and a few examples of the wide variety of effects possible. As you use the prop you will soon create many amazing routines of your own. With routines by Gay Ljungberg, Ian Adair, & Sam Dalal.
Three red backed cards are shown and only you, the magician knows their identities. A blue backed deck is introduced, and th red cards are placed one by one, face down into the pack. The spectator then looks through the face up pack, and calls out three cards. These selections - not forced - are removed from the deck. They are the ONLY red backed cards in the pack - which is ribbon spread on the table to prove it!
Uses only one deck. No sleights. No forcing. Master it in minutes. Seriously.
MooM MagiK gives you the possibility to use from now on of one marker that in addition is perfect to sign cards, photos, etc. because it writes, is permanent and can be completely checked.
This marker has been specially designed to make your effects impressive, because you will not need leave it on the verge of falling like other versions that already are in the market. With this new version, the marker keep 70% supported in the table, in the glass, in the hand of the spectator or wherever you want and only a 30% keep outside making a really spectacular fall.
Do not doubt about it! If you like the mental effects with great impact and 100% checked, this is your effect.
MOVEMENTS will work for you, you only have to look on it and stage your mental dowries.
The magician can invite one of his spectators to live an unforgettable experience based on TELEKINESIS. (The art to move objects with the power of the mind)
For this he will use something so simple and daily as a marker which can be used during the performance.
He will place it supported in a glass or in the table and after seconds of concentration the marker will fall leaving all the assistants with their mouth opened.
The effect is very impressive if you do it in the hand of one spectator, because it is rising gradually until it falls.
Points to consider: